Monday 8 February 2016

Available Environments

Apart from the specialist follow-up sections to manage their users and his VREMO strategy, we have developed 3 different environments to integrate the itineraries that are created and used by specialists:
  1. 3D environment, to gamify the training sessions.
  2. 2D-3D multimedia environment: Adapted to make the tool ecological, by the ability to introduce different multimedia components: Images, videos, 3D videos, audios... 
  3. 2D minimalist environment: Prepared to be used directly by specialists, with people who don't require multimedia or 3D components, or intended to be used in devices with very limited resources. 
Since our main focus to the market is through specialists, in a full B2B strategy, these 3 environments are in constant evolution, being adapted according to our growing community of specialists that are cocreating new itineraries, routes, and protocols to be implemented in VREMO. 

Know more about our community. 

3D Environment

This environment is created to improve the user experience when having treatment or training sessions. The interface is combined with the 2D-3D environment to create a game experience by integrating the intineraries that specialists create. The great advantage of this combination is the availability to offer the training materials with or without the 3D environment, adapting to the device or user limitations.

This environment offers the GAME LOGIC experience, gamifying the specialists' solutions.
Moreover, installation is not required, but only web access, taking advantage of the last technologies related to the 3D over the Web (XML3D and Three.js).

2D-3D Multimedia Environment

The multimedia interface is the sandbox of the specialists: The template to integrate their protocols or training materials inside the application.

Inside this template, 2D or 3D elements may be added, and it allows the training to be available even if some devices are not powerful enough to run 3D over the Web.

To ease the use of advance 3D facial models, we are offering their emotional expressions inside videos, so we can ensure good quality and a realistic look without affecting the training experience.

Integration with the 3D Environment: 
This training zone may be integrated to the 3D Environment, which has been designed to use the same GAME LOGIC under the training itineraries. 

The training materials are abstracted from the 3D area (3D envirnoment) to allow the use of the materials in all devices, even if they are not available to run 3D over a website (through the WebGL technology).

Areas to configure at the 2D-3D Multimedia environment: 

  • Multimedia components: Choosing between the following ones: Images, videos (and videos 3D), audios, text (inside images). 
  • Valuation assets: Choosing between sliders, buttons and audio format. 
  • Game logic integration: Including scoring system, placing the training inside the logic game, activating the training modules and performing the follow up afterwards by the specialist associated.

2D Environment - For specialists

Not all the users at the Emotional Training market require or need a great multimedia interface. People with different limitations, or special treatments don't desire spending time by adapting the final user to a multimedia or gamifyied interface.

For these cases, this interface has been introduced in order to adapt the itineraries to a minimalist use by the specialist, through a mobile device or a tablet (or standard desktops), without the multimedia and 3D interface.

This environment allows the specialist to focus the tool into a guideline and a tracking solution to be used during his sessions with his final users (patients, students, trained people...)
This environment has three different functionalities:

  • The collecting data section, currently implemented through a questionary template, plus support material before and after the main questionary route. 
  • The follow up section: Where the specialist may check the user results, and the evolution of their metrics.
  • The automation of materials handling: Sending automatically results, recommendations, training materials and follow-up resources, after the treatment/training session.

General 3D Integration 

Apart from our environments and available avatars to be used, we have integrated the possibility to easily introduce 3D animated models in any place of the training material. This feature is possible thanks to the XML3D technology, which allow us to adapt the tool to make it more ecological to the user.

You can see one example of this feature inside the tool at the map area.


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